PROJECT: Warhammer 40K – Eternal crusade
COMPANY: Behaviour Interactive
CLIENT: Games Workshop / Bandai Namco Entertainment
PLATFORM: PC + PS4 & XBOX
ROLE: UI Designer / Integration
When I came on the project I had to search and create a coherent UI Guidestyle that had to fit with the current Art Direction. For that, I worked closely with my UI Lead and the Art Director.
Game Icons & Symbols
I created 40 different Rank Icons (10 per faction), the goal was to feel the rank progression from 1 to 10.
These Symbols represent all Chaos Gods in the Warhammer 40K lore.
I had to redesign all class Icons available in the four factions and to create some others for Elites.
At the end of the game we have a Battle Report Screen that displaying stats, results from the ending battle and also rewards and trophee like “Commendations”. Here is what I did for commendations.
Psychic Power Icons
Pyschic Power Icons are used by Chaos faction. Each Chaos gods have their own Psychic Powers. I had to create two different versions for each. One for the loadout and another one that appearing when we are in game (in the HUD).
I tried to catch the Chaos gods essence for each of these.
Power Armours Icons
These Icons are used in the Loadout Screen. They showing different armor level. There are 4 by Faction.
It was a cool thing to do here. I had to create 5 “basic / default” Guild Banners version that representing the Faction spirit and 5 that representing Chapters available in the game.
One of the most challenging part of my job on this project. In order to have cool rendering for the skill Tree and the HUD Icon system, I had to redesign by hand almost every assets present in the game like:Weapons, Psychic Powers, Armours, Consumables etc…
In fact I did almost 100+ icons by hand with my friend Illustrator.
It was really cool to do that, even if it was long and a huge things.
Reticles & Scopes
This is how it looks like with animation. I did all animation with Flash
Below, I did a quick selection of a couple of screens I made for the game.
NOTE: Some of them can be, not representative of what the game looks like in his current state since there has been some updates and I left the project.
Wireframes for the Loadout v2